Rules of the Golden Witch
Sept 6, 2013 17:46:51 GMT 12
Post by Cloud on Sept 6, 2013 17:46:51 GMT 12
Umineko no Naku Koro Ni: The Forum Game
“When the seagulls cry, there are no survivors”
This game is not like your usual, here, your beloved GM is now your opponent.
Make it an utmost priority to read through the rules thoroughly.
How to Play:
This game is to be played with a minimum of 2 players and a maximum of 20 players including the Game Master (GM)
Every turn several murders occur until all 18 characters on the “Game Board” inevitably die in seemingly humanly impossible ways. It is the players’ jobs to discover as much information as possible while everyone is alive and decide on a certain verdict that they must argue in order to rebut the GM’s claim. The players must come up with ways that the murders could have been possible through methods which the GM has intentionally left hidden. (See GM Objectives) The game ends at the resignation of all players or when the GM has been proven wrong during the Meta Phase when all 18-19 humans have been eliminated. When the game has ended, the “Tea Party” is initiated for several days in order to discuss possible errors, suggestions or the round in general.
Every turn is separated into two phases, The Game Board Phase and The Meta Phase.
The Game Board Phase:
This is when new murders are discovered. Here, living players may move throughout the mansions rooms as listed by the GM or question other living characters, it is the Game Master’s duty to answer the question as the game piece that has been questioned, for example:
(Player) animex75: I question Nanjo, “Where were you at the time of the murder?”
(GM) Bakura136: Nanjo replies “I was with the master and Genji within the study."
(GM) Bakura136: Nanjo replies “I was with the master and Genji within the study."
The information received may be interpreted in whatever way the player wishes, additionally the GM is not obligated to give the truth during Game Board phase, the character that is being questioned is able to refuse to answer a certain question, lie, or tell the complete truth to the extent of their own knowledge. If a game piece is killed, they may not be questioned, if a player’s piece is killed, they may no longer question anyone or use their role’s game board exclusive ability. Once Game Board phase has ended, no more questions may be asked until the next turn.
The number of victims per GB Phase are determined by the GM and may vary between 1 and 5, however, the number of victims per turn occur according to "The Epitaph." (I.E If the epitaph mentions that there are "Six chosen by the key," there will be six victims.) A corpse does not have to be found for every victim. There must be at least 2 humans alive during the last turn before they are inevitably killed off. The GM writes a summary of where and when every corpse was discovered at the end of the final Game Board phase with the exception of the final victims whose corpses are not to be found but are considered dead.
Game Board phase ends when all necessary clues are discovered.
The Meta Phase:
Here is when discussion on the murders that occurred in The Game Board phase happen. This phase lasts 12 hours, unless abilities are used to shorten or lengthen the time limit. Here the players must question and debate with the GM themselves by using what is known as Blue and Red truths.
The Red Truth: (#FF0000)
The truth and nothing but the truth commonly used by the GM, this is used to disprove theories and conjecture placed by the players but additionally for the players to recall already stated facts. The GM does not hold the burden of proof, however, the players must use their own evidence to support the use of the red text. Additionally, the GM is not obligated to use the red text when prompted.
The Blue Truth: (#00FFFF)
Commonly used by players to set forth a statement that supports their theory. In order for Blue Text to be used, it must support your testimony.
This text is the truth unless said otherwise by the GM using the red text. If the GM fails to disprove the statement, it becomes absolute truth and the player is considered to have solved that murder. The GM is able to use the blue text to supply possibilities as to how their opponent’s blue truth is not effective.
The Gold Truth: (#FFCC00)
This is effectively a “finishing move” used primarily by players when they have formed a testimony through use of supporting blue truths that do not conflict with existing red truths, this serves as a concluding statement to an air-tight argument when all evidence appears to form one possible truth. Consider this a blue truth with the power and validity of red at face value but can be argued by others if there are known facts that conflict this statement. A valid, evidenced gold truth must be refuted by the end of the phase it is used in or else it will become the equivalent to a red truth.
An example of the first two texts being used would be similar to the following:
(Player) animex75: Shannon broke the chain lock before killing the victims and returning to the parlour to state that they found the victims after breaking the lock, therefore, it is not a closed room murder.
(GM) Bakura136: The victims were found after the chain lock was broken.
(GM) Bakura136: The victims were found after the chain lock was broken.
An example of the third text being used would be similar to the following:
(Player) animex75: All victims' deaths have been confirmed with the red.
There are only 11 living bodies on the island.
All other characters are with the detective as of this Meta Phase.
Kinzo is not listed as one of the 6 victims and yet there are 7 less bodies than the original 18.
Kinzo is the only possible other victim, there are no statements that say otherwise,
Therefore I can guarantee that Kinzo Ushiromiya is dead!
There are only 11 living bodies on the island.
All other characters are with the detective as of this Meta Phase.
Kinzo is not listed as one of the 6 victims and yet there are 7 less bodies than the original 18.
Kinzo is the only possible other victim, there are no statements that say otherwise,
Therefore I can guarantee that Kinzo Ushiromiya is dead!
The Roles:
Each player is given one role by the GM (one of which is chosen by the GM for themselves), each role has at least one GB Phase ability, one Meta Phase ability and one GM Objective. These abilities are PMed to the GM.
Witches, Angels and Demons:
- These characters are the main controllers of Meta Phase, they are able to either hinder or support both the GM or the players but they are not able to directly influence the game board pieces.
- They do not physically exist on the game board, but are given special abilities, as such, they cannot die. (See Beatrice for exceptions)
- If this game functions regularly, more witches and demons will be added
Beatrice: “It’s PAFEKTO!”
Game Board Phase:
If Yasu is in play, Beatrice is able to create a human game piece in her image to appear on the game board as a mysterious and apparent 19th guest.
Beatrice is able to place letters in any room of their choosing, detailed with instructions for the living characters or keys to any room.
She is able to give one to Maria, Rosa or the servants directly in order to ensure these messages are seen. She can only be seen by characters controlled by the GM, the servants, Maria or Rosa. (Human!Beatrice does not have to be the true culprit, See Yasu)
Meta Phase:
By PMing the GM, she is able to learn the exact number of people on the island, she is able to state the exact number in red at any time after learning this information. (See Tips and Hints)
GM Objective:
If Beatrice is the GM, players must prove that the murders committed were not done through the use of magic.
Virgilia: “Try to remember what a beautiful form you once had.”
Game Board Phase:
Once per turn, Virgilia is able to stop any one person from being killed.
Meta Phase:
By PMing the GM, Virgilia is told the name of a character who is not the true culprit, she is able to announce this in red whenever she wishes after learning this information. (See Tips and Hints)
GM Objective:
If Virgilia is the GM, the players must deduce who or what each and every witch and fantasy character on the board represents I.E If the GM states that Ronove and Virgilia are in the study at the same time as Genji and Kumasawa, it can be theorised that Ronove represents Genji and Virgilia represents Kumasawa. How the murders are committed must still be solved, but it is possible that there are multiple culprits and/or accomplices.
WARNING: THE DIFFICULTY OF THIS IS VERY HIGH
EVA-Beatrice: “Why don’t you just give up and die!?”
NOTE: Not to be confused with Eva Ushiromiya
Game Board Phase:
EVA-Beatrice is able to target one character and will be told what rooms that character has entered over the course of the game. EVA can only target one role at a time but may switch. She can not track the same character more than once after switching.
Meta Phase:
By PMing the GM, EVA-Beatrice is told all characters that were alone in the game board phase preceding the meta phase this ability is activated but is told neither where they were nor what time they were alone.
GM Objective:
If EVA-Beatrice is the GM, the players must try to prove that Eva Ushiromiya is not the only person able to commit the murders. NOTE: There may be multiple killers.
Bernkastel: “I intend to enjoy this endless tale.”
Game Board Phase:
At the start of the game Bernkastel is able to force Erika Furudo to join the game board as the detective of the game if she is not already in play. By doing so, she is able to control her using the detective’s authority, allowing her to question living players herself. (See Erika Furudo)
Meta Phase:
Bernkastel is able to place a bet on whether or not the GM will be beaten, if she is correct, Lambdadelta will be the GM of the next round. If she is incorrect, neither her nor Lambda will be in play in the next game. (Unless Lambda is the GM at the time of Bern's victory.)
GM Objective:
(See Bernkastel's Game)
Lambdadelta: “As the witch of certainty I hereby declare, that a miracle will not occur.”
Game Board Phase:
Lambdadelta is able to guarantee the death of one person, this does not affect the goat head vote.
Meta Phase:
Lambdadelta is able to guess who the true culprit is, if she is correct, she wins the game, however she is only able to guess once and her victory is only announced at the very end of the game, once she wins she is able to choose what role the GM will be next game, Bernkastel and Lambda are excluded however. If she is incorrect neither her nor Bern will be in the following game.
GM Objective:
If Lambdadelta is the GM, Beatrice, Ange Ushiromiya and ANGE-Beatrice are not allowed to be used, and Erika Furudo MUST be used. If Lambda is the GM, players must prove that Natsuhi did not commit the murders.
Special Clause: If Lambdadelta and Bernkastel both win their respective bets, Featherine will be the GM next round.
ANGE-Beatrice: “Come back quickly big brother.”
NOTE: Not to be confused with Ange Ushiromiya
Game Board Phase:
Once a round, ANGE can resurrect a dead player as another living character not already controlled by a player
Meta Phase:
Once per turn, Ange can choose to either extend Meta Phase for one more hour or halve it.
GM Objective:
If ANGE is the GM, players must find a way for either Battler, Kyrie or Rudolf to be the true culprit, however, two of the possible suspects can not be an accomplice and there can only be one murderer.
MARIA-Beatrice and Sakutarou: "Uryu~!"
NOTE: Not to be confused with Maria Ushiromiya
Game Board Phase:
MARIA is able to prevent Maria from dying on the game board if she is not with Rosa.
Meta Phase:
Sakutarou is able to interrogate one inanimate object about an earlier twilight. The information given will be the truth but it will be limited to the perspective of the object only. Additionally, names will not be mentioned.
Gaap: "Only if he's hot!"
Game Board Phase:
Gaap is able to hide any corpse or object on the game board. However she can only hide one object at a time. If Gaap wishes to hide something else, the previously hidden object or corpse will be revealed and discovered. (Gaap can only move objects and corpses which locations are already known.)
Meta Phase:
Once every meta phase, Gaap is able to be given the whereabouts of one missing person or object of their choosing.
Ronove: “Pukuku”
Game Board Phase:
Every time the life processes of a body ends, Ronove is privately messaged what time the body’s life ended. He is not told anything other than the times in which people are killed, including the names of the deceased.
Meta Phase:
Once per round, By PMing the GM, Ronove can stop the abilities of all Witch Roles for the Meta Phase he uses this ability and the following game board phase. The information on when someone is killed is delayed until the next turn.
Dlanor A. Knox: “DIE THE DEATH! SENTENCE TO DEATH! GREAT EQUALISER IS THE DEATH!”
- When Dlanor is in play the truth of the game board must revolve around “Knox’s Decalogue”
- If players win using a method that doesn’t comply with the decalogue, Dlanor will lose and so will the humans in turn.
- Dlanor will not be told if a method doesn’t comply with the rules and must decide herself.
Game Board Phase
- If Erika is not in play, Dlanor is able to stop all characters from entering a single room throughout the duration of a game.
- If Erika uses duct tape, Dlanor is also told if the seals have been broken.
- If Erika uses duct tape, Dlanor is able to reconfigure the location of the duct tape, Erika is not told of this.
Meta Phase
- Dlanor can force the GM to present the clues shown in the Game Board Phase that to any red statements presented. If there is no clue, the GM must create one and present it.
- For the duration of a single meta phase (excluding the final phase) absolutely no new red truths may be made by the GM. (With the exception of noting observations within the game board phase.)
Willard H Wright: “Don’t think about it too hard, you’ll get a headache.”
- If Willard can solve the game's method without accusing anyone, he will win the game.
- If the humans win by using the detective's accusation, he will lose.
Game Board Phase:
Once a turn, Willard is able to pause time and interrogate one person about an earlier twilight. The information given will be the truth. His existence is not acknowledged by anyone afterwards.
Meta Phase:
Contrary to Dlanor, the game does not have to revolve around Van Dine's Commandments, but if a commandment is violated by the game, Willard will be sent a PM telling him which commandments have been broken.
Chiester Sisters Imperial Guard Corps: "It's at endless nine!"
Game Board Phase:
Once a game, the Chiesters are able to silence all gunshots made during the duration of the phase the ability is activated.
Meta Phase:
Once a turn, the Chiesters can stop one player from using their abilities for the phase the ability is activated and the following phase. However, the Chiesters cannot target the same person more than once.
The Seven Stakes of Purgatory: "
Game Board Phase:
The Stakes are able to obscure the cause of death of up to seven corpses.
Meta Phase:
If any corpses have been staked, the stakes will be informed if their bodies have been moved.
Featherine Augustus Aurora: "I think of your life as nothing more than a leaf one has lost after using it as a bookmark."
- Unless Featherine is the GM, Featherine can not be in play unless Bernkastel is also.
Game Board Phase:
Three times per game, Featherine can temporarily rewind to a previous game board phase for one hour in order to speak to deceased players or investigate crime scenes.
Meta Phase:
- Once per round, Featherine can prematurely begin Meta Phase.
- Featherine is given one opportunity to PM the GM with the culprit and the method of all murders thus far, if Featherine is correct, she will become the GM and write the remainder of the game.
GM Objective:
Like Beatrice's game, the players must disprove the use of magic being involved in the murders but the game can only end with a detective's accusation. The final meta phase will be reduced to 12 hours. After the final meta phase the game will reset with a different series of murders but the same killer (or killers.)
Humans:
- Humans are the most influential people in terms of recovering information or challenging the witches.
- Most humans exist on the game-board but most do not have meta phase exclusive abilities or GM objectives.
- There are a potential two other humans I can include if the game functions regularly
The Ushiromiya Family
- All of the Ushiromiya family (except Kinzo) must be on the game-board, all characters not controlled by players are controlled by the GM, the GM may also use their respective game-board abilities.
Battler Ushiromiya: “No good, no good at all!”
Game Board Phase:
Once per round, Battler can stop the witches from using their game board abilities.
Meta Phase:
Once per turn, Battler can force the GM to repeat a statement in Red, if the GM is unable to due to the statement being false, he can try again until the Red Truth is used.
GM Objective:
If the GM chooses to be Battler Ushiromiya, he replaces Beatrice as the culprit, players must prove that Battler did not commit the crimes.
Kinzo Ushiromiya: “Oh.... BEEEAATTOOORRIIIICHHHEEEEE~!”
- Kinzo can not move from the study unless any characters other than the servants, Natsuhi or Krauss have entered the room.
- Kinzo is able to investigate with an objective perspective without being seen by any other characters except for the servants, Natsuhi and Krauss.
- Kinzo can not be in the same room as the detective.
- If Kinzo's body is found by himself or the detective he will "die."
- Kinzo can not be the True Culprit
- Kinzo does not need to be on the Game Board every game.
- If you didn’t get the picture already: Kinzo is dead before the start of every game, however, he is not considered dead until his body is discovered or suitable evidence proves otherwise!
- If Yasu is the GM, the above rules do not apply.
Game Board Phase:
Every turn, Kinzo is able to guess who one of the next sacrifices will be, if he is right, he can avoid having his body discovered for one round. If he is wrong however, his body will be found the next turn. (If Yasu is the GM, he simply avoids death.)
Meta Phase:
Kinzo is told if anyone has solved the riddle of the epitaph, he is able to announce who has in red, revealing who is the official “Kinzo” or “Head of the Ushiromiya Family.”
GM Objective:
If Kinzo is the GM, players must prove that Kinzo is dead and was not able to commit the murders. On the game-board, Kinzo is given the title of GOLDSMITH.
WARNING: THERE MOST LIKELY WILL BE A HIGH DIFFICULTY
Krauss Ushiromiya: “Moon Tourism! What could go wrong!?"
Game Board Phase:
- Within the first turn, Krauss is able to claim the title of Kinzo, the head of the Ushiromiya family, revealing Kinzo’s death. This allows Krauss to steal Kinzo’s ability in order to avoid death, however, if he guesses wrong he will become one of the sacrifices the following turn. This title is removed if anyone solves the riddle of the epitaph.
Natsuhi Ushiromiya: “I’ve got a headache.”
Game Board Phase:
Once per round, Natsuhi is able to kick all servants out of the room she is in.
Meta Phase:
By PMing the GM, Natushi is able to force the GM not to guarantee the death of one person in red.
Jessica Ushiromiya: “Tsurupetan~!”
- If Yasu is the true culprit, Jessica cannot die until Kanon does.
Game Board Phase:
If Kanon is still alive, Jessica is able to PM the GM to die in place of Kanon on the turn in which he dies. By doing this, Jessica will call Battler before she dies, revealing one clue about the culprit. (This ability overrides her immunity)
Eva Ushiromiya: “Shut up, you whore!”
Game Board Phase:
- By PMing the GM, Eva is able to place a piece of paper in the door crack of any one room, the player is told immediately when this piece of paper hits the floor.
- If Eva can solve the riddle of the epitaph, she will not die and become the only survivor of the Rokkenjima incident.
- If Krauss, Rosa and Rudolf are already dead, the answer to the riddle will be given to her automatically.
Hideyoshi Ushiromiya: “WOULD’YA GIVE IT A REST, EVA!?”
Game Board Phase:
By PMing the GM, Hideyoshi is able to remain with Eva the entire game until either one of them dies, providing an alibi.
George Ushiromiya: “Tomitake flash!”
- If Yasu is the true culprit, George cannot die until Shannon does.
Game Board Phase:
If Shannon is still alive, George is able to PM the GM to replace Shannon with someone else on the turn in which she dies. George and Shannon will both die the turn afterwards.
Rudolf Ushiromiya: “I am Jack Bauer!”
- Rudolf and Kyrie will always die together.
Game Board Phase:
- Rudolf does not need to use the door in order to enter a room, he is able to break the window to get through, however, he can only break one window, this window will remain open for the rest of the game.
- If Krauss, Eva and Rosa are dead, Rudolf (and Kyrie) will survive until the end of the game.
Kyrie Ushiromiya: “Turn the chessboard around...”
- Rudolf and Kyrie will always die together.
Game Board Phase:
Upon death, by PMing the GM, Kyrie is able to leave a message stating something that is NOT TRUE about the true culprit.
Ange Ushiromiya: “See you again, have a nice day.”
- Ange is not on the game-board but she has game-board exclusive abilities.
Game Board Phase:
Ange is able to make one character live until the end of the game, however, by doing this she will no longer be able to use her meta ability.
Meta Phase:
Once per game, Ange is able to temporarily resurrect one character which will recount what they saw and heard moments before their death, names will not be included.
Rosa Ushiromiya: “Lay a finger on my daughter and I’ll show you how cold your hell is.”
Game Board Phase:
- Rosa is able to force the servants to give her all keys on their possession, any keys found elsewhere from then on are given to Rosa.
- If Rosa can solve the riddle of the epitaph before Eva does, Eva will be denied immunity and will die if she solves the riddle afterwards.
- If Rudolf, Eva and Krauss are dead, Rosa will be able to kick one person out of the room she is in every turn.
- Every other turn, Rosa is able to beat Maria for erratic behaviour, this prevents Maria from using her abilities for one turn.
- Rosa is able to save Maria from being a sacrifice up to three turns, the turn following the third save, Rosa and Maria will die together.
Meta Phase:
If Rosa dies alongside Maria, the GM will not be allowed to confirm their certain death with the red, regardless of whether or not they really are dead. Other means will have to be used to confirm their deaths, i.e, diagnosis on the game board.
Maria Ushiromiya: “Uu! Uuu! U~! Uuu~! Beatrice exists!”
- At the start of every game, Maria will present a letter revealing the riddle of the game. (See The Riddle of the Epitaph)
Game Board Phase:
By sending a PM to the GM, Maria is able to steal and hide the location of one key.
Meta Phase:
Maria is able to force the GM to state if any characters other than Yasu have multiple personalities.
Erika Furudo: “I, Erika Furudo... HAVE DUCT TAPE!”
- Erika does not have to be on the game board unless she is in play.
- If Erika solves the game using “The Detective’s Accusation,” only she wins. When she wins, Bernkastel will be the GM the following round.
Game Board Phase:
Erika Furudo is able to “seal” up to three rooms with duct tape, if anyone enters or leaves one of the rooms, this fact is immediately stated in red within the following Meta Phase.
Once per turn Erika is able to use one red statement made during the Meta Phase on the game board. All characters accept all knowledge without question and regard it as law. However, Erika is only able to use this ability if she is the detective.
Meta Phase:
Erika Furudo is able to declare herself as the story’s detective, gaining detective authority to search rooms, check if all victims are truly dead etc. If the detective was initially someone else, that person loses their detective’s authority. All observations made by her are regarded as absolute truth. However, doing this may result in multiple culprits.
Once per round, Erika is able to force all witches to reveal all withheld knowledge gained by their respective abilities.
Lion Ushiromiya: "You better get used to covering your ass."
- Lion can only exist if Yasu is the GM.
Game Board Phase:
Lion is automatically the game’s detective unless said otherwise, Lion will survive until the very end of the game and has the power to stop the survivor’s votes.
Servants
- Servants are important for gaining an idea on who and who not to suspect.
- The group “servants” applies to all servants with the exception of Yasu if s/he is in play.
- All servants are given keys to the rooms of the mansion with the exception of Kinzo’s study, Genji is the only servant that holds the key to Kinzo’s study. All other keys held by the servants are determined by the GM.
Sayo "Yasu" Yasuda/Clair Vaux Bernardus: “I am one yet many!”
- Yasu is the only role that is hidden amongst the players, therefore s/he is regarded as a secondary role.
- Yasu is one single body but embodies two or three personalities.
- The personalities of Yasu are given to two different players whereas the role of Yasu is given to another player. As such, Yasu has abilities over their personas.
- If Yasu is not the true culprit and one of their personalities is killed, all other personalities are killed, in which case the bodies of the other personalities that were not killed go missing.
- Yasu does not have to be in play, in which case Kanon and Shannon are given bodies of their own.
- If the deaths of either of Yasu’s personalities are caused by their powers, their deaths will be faked.
Game Board Phase:
Yasu is able to fake the deaths of Shannon and/or Kanon regardless of whether or not they are the true culprit.
Meta Phase:
By PMing the GM, the GM will announce publicly one piece of evidence that has been missed within one of the rooms I.E a key or note etc. This can only be used once per game.
GM Objective:
If GM plays as Clair Vaux Bernardus; Battler, Ange, Shannon, Kanon, Erika and any of the Magical Characters (with the exception of Willard) may not be in play and Kinzo is alive. In this instance, the player must find out exactly which character is the killer without any meta phase. Because of this, no character will be able to feign their death and all living players must vote for who they suspect is the killer, when over half of the players have voted, voted characters who are not the killer will be killed and voting resets. The game ends when either two players exist or the killer is voted or accused by the detective.
- The personalities of Yasu include:
Shannon/Sayo: “Why was I given a heart that loves?”
Game Board Phase:
If George is still alive, Shannon is able to PM the GM to die in place of George on the turn in which he dies. By doing this, Shannon will call Battler before she dies, revealing one clue about the culprit.
Kanon/Yoshiya: “I am only furniture.”
Game Board Phase:
If Jessica is still alive, Kanon is able to PM the GM to replace Jessica with someone else on the turn in which she dies. Jessica and Kanon will both die the turn afterwards.
Genji Ronoue: “It has been an honour.”
Game Board Phase:
- If Genji is alone, he will not die.
- On the turn before Genji’s death, Genji is able to PM the GM to kill another Servant alongside him.
Kumasawa Chiyo: “The mackerel did it!”
Game Board Phase:
Once per round, Kumasawa is able to prevent any servants from dying, the following turn, Kumasawa and Genji will die.
Gohda Toshiro: “UUUWAAAAAAAAHHHHH!”
Game Board Phase:
Once per round, Gohda is able to prevent any of the servants from using their abilities for one turn, the following turn, he will be killed.
Nanjo Terumasa: “I’d estimate you only have nine months, friend.”
- Nanjo is not actually a servant of the Ushiromiya family, however, as a friend of Kinzo, he is considered part of their group.
Game Board Phase:
Nanjo is able to be the one to confirm the deaths of all victims every turn. (If he is an accomplice, he is able to lie.)
Goat Heads
- Characters that do not have meta exclusive abilities exist in the meta phase as goat heads.
- Goat Heads may still debate with the GM on the same grounds as players with meta roles.
- Goat Heads each vote for one character to be included as a sacrifice at the start of the next turn.
- Goat Heads may still vote even if their game-board character is dead.
- All characters with meta abilities become Goat Heads once their character dies.
The Detective
There is one detective in every game, this player will live until the end of the game. Everything that is seen and observed by the detective is regarded as absolute and indisputable truth, the detective may be revealed by the GM. The Detective cannot be the true culprit.
The Detective’s Accusation
The detective is able to accuse a game piece as being the true culprit. The accusation forces the game to enter the final 48 hour meta phase; otherwise known as The Witches’ Court. In the court, the GM is unable to present any new red truths and the players’ testimonies must be able to comply with the red truths already stated. Other players may challenge the detective by accusing someone else if their own respective testimony suits the red truths.
- This can not be used on the first game board phase.
The True Culprit
There is only one true culprit, this culprit cannot be what the GM claims is the truth. There may be several accomplices, however, they do not commit any of the murders, rather they allow the culprit to commit the murders.
The Riddle of The Epitaph
Every game Kinzo's Epitaph is revealed, this displays the order of the murders. At the beginning is an underlined riddle that must be solved and sent to the GM explaining what the paragraph is alluding to. In turn, Kinzo's ability to guess the next victim will be given to the player in turn for surviving the following turns, the title of "Kinzo" (if they are the first to solve it) and a clue alluding to one of the murders.
Tips and Tricks:
- Do not assume all characters are dead.
- Do not assume that a person = a body.
- Be very specific with your blue truths if you are against the GM, the GM may be very broad with their red truths and there might be ways around what they are saying.
- Ask everyone everything you can, you never know who or when someone is going to die.
- Observe everything with a pinch of salt, do not believe everything you see, you very well may not be the detective.
- Certain characters will refuse to answer to several others, try and get everyone to cooperate in order to recover as much information as possible.
- Put the GM on the spot and make as many blue suggestions as possible.
- Do not assume everything everyone says is telling the truth.
Bernkastel’s Game
- Bernkastel’s game is one turn long.
- At the start of the game all deaths are listed and all circumstances are mentioned.
- All characters state their alibis in Purple Declaration (hex code #B57DCE). Purple Declaration holds the same validity as red truth with the exception of the fact that culprits may lie.
- Characters who are not culprits only speak the truth.
- There may be multiple culprits.
- A culprit is defined as someone who murders directly with their own hands.
- A culprit may lie before murdering.
- A culprit cannot die, but they can fake death.
- All statements made in narration are true.
- Accomplices do not exist unless they murder, in which case they become culprits.
- There are only 5 master keys in each game, one tethered to each servant.
- Once a servant’s corpse is discovered, their key is immediately destroyed.
- A key cannot be removed from a servant. In other words, the servant is essentially the key.
- A room cannot be unlocked from the outside but it can be unlocked from the inside.
- All windows are barred in this instance.
- There is no detective, there is no need for one.
Consider this game somewhat of a Mini-Round.
Please note that the above rules ARE malleable and may be changed as according to the Game Master but PLEASE note that if you ARE changing any rules in your game, you must state so before the game begins.